Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected TV Hit
The post-apocalyptic TV series is back to streaming services, and it's safe to say that viewers were agreeably astonished by the caliber of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the perspectives of three distinct characters, it succeeded in capturing multiple facets of the gamer's adventure.
There was Lucy the vault dweller, attempting to uphold her morals and finding that the wasteland made that incredibly hard; Max, the Brotherhood of Steel initiate, who starts doubting his faction's authority and creates significant chaos in powered exoskeleton; and Walton Goggins's character, a breakout character who has entirely abandoned any moral compass out in the contaminated badlands.
Setting the Stage for the Second Season
The debut season's conclusion disclosed key information about who helped cause the global annihilation that trapped a population in underground vaults for an extended period. It also posed numerous mysteries open for the second season – and, this time, hopes are considerably elevated.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips one of the series creators.
“Starting the first season, everyone’s like, ‘Just get it right’,” comments Todd Howard. “We’re over the moon with the feedback to the show, so this time people are arriving with more excitement and new expectations.”
A New Vegas Vibe for Season Two
The new season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the most compelling narratives and personalities in the franchise, despite the fact that it was technically flawed at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That dusty, desolate iconic highway aesthetic of the game is so much rewarding to translate into the show.”
In the show's timeline, a significant amount of time has passed since the story of the New Vegas game by the time the characters make their way there. Nevertheless, the creators hint that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its tangible quality – its makers prioritized physical models and sets were constructed, mirroring the makeshift nature of the towns in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all standing in front of a digital backdrop,” says another of the showrunners. “The primary goal of an translation, especially of a interactive medium, is to appear as if it’s real.”
Indeed, virtually each creature you see on-screen is practical, even the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are portrayed by puppets, and were by all accounts quite terrifying up close.
A Labor of Love
The Fallout series works because it is developed by accomplished storytellers who are also longtime fans, in collaboration with the visionaries behind the video games. This mutual respect for the lore is clear in the end result.
The new batch of episodes is debuting on a weekly basis rather than as a full-season drop, marking a change from the initial release. This format will foster a altered viewing experience, a dynamic the showrunners themselves are looking forward to engage with.
“It delves deeper, it’s bigger, it’s funnier, it has a lot of revelations,” promises the game director. “I can't wait to seeing what people think.”